Ugly baby
Hi, I took advantage of the solstice holidays to revamp the rules of Aunter. They are full of small procedural adjustments, it was like laying mosaics. I did this of course on the side and to procrastinate on the priority work, which was to organize the prompt tables.
Aunter now has 3 parts: 1 on how to play a game (in place, to be retested tirelessly) 2 how to play a series of games (mainly advice and leads to extend your palette of scenes) 3 Prompt tables (enough is done for a few sessions, but still under construction)
Having to explain the game techniques in depth is a bit like revealing your magic tricks. But it also allows you to better understand your own practice. Like, with Dynamics and Construction, the two “resolution mechanics”.
I could talk about influences and all, but now I just want to playtest the heck out this game.
Newt step would be polishing the layout, right? I’ll get some more tables, but will probably also see how I can generate semi-meaningful series of prompts online.
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Get Aunter x Aunter
Aunter x Aunter
problem solving storygame
Status | In development |
Category | Physical game |
Author | DeReel |
Tags | Anime, belonging-outside-belonging, diceless, drama, Fantasy, GM-Less, storygame, Superpowers, Tabletop role-playing game, wuxia |
Languages | English |
More posts
- Play aides49 days ago
- Information presentationAug 28, 2024
- Now, it's doneAug 09, 2024
- Framework is *done*Jun 01, 2024
- Oh dear ! I shall be lateFeb 26, 2024
- Obstacles scenes gameplayJan 04, 2024
- Core gameplayDec 10, 2023
- The engine is shapedNov 30, 2023
- New rules version soonNov 06, 2023
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