New rules version soon


Hi, keeping you posted about Aunter: it’s coming nicely, I’m in the phase that I call kneading the dough, with an alternance of adding a touch to the feel (that would be “butter”, in the cake analogy) and integrating it to the system until it’s seamless.

My computer retired after 15+ years, but I’ll write a first “layer” of the rules soon.

I want to write some cool additional subsystems/minigames I found, based on a five elements pentagram supporting drama and tactics, but only later. They are not specific to the HxH feel, but belong to the broader wuxia genre. So it’s good to have them for future development, but it as also good to find them to define HxH specificity better.

Each arc of the manga is different in content and structure (Greed Island by itself is a dozen mini-games). But Gon’s ways of solving problems are always about refusing, subverting or otherwise escaping an alternative. It’s definitely about puzzles and thinking out of the box and I will focus on that.

Updated rules soon.

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