A downloadable space spies ttrpg

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About the game

SETTING

SSS is an homage to such works as Tod Foley's Daytrippers, Michel Brassinne & Didier Guiserix's Mega 2, and Morvan & Buchet's Wake. It takes place in a galaxy unlike our own, where a cosmopolitan fleet of starships monitors the evolution of lifeform on discovered planets, officially trying to preserve peace and further progress. Space Shifters are an organization acting within this fleet as messengers and diplomats, thanks to their monopoly on Transfer gates. You'll play as agents following training and going on missions from planet to planet to solve local problems.

SYSTEM

Super Space shifters is a Table Talk Role Playing Game, a set of instruments and procedures to scaffold your storytelling improvisations. You will in turn frames scenes as GM (Game Master or Galaxy Monitor) and state your actions and dialogues as PC (Playing, Protagonist or Personel Character).

SSS is a traditional TRRPG in that it uses numbers to give the feel of a reality that resists and dice rolls to make the action rebound, and even a mission structure for each episode. But it also leans on the more modern side of TTRPGs, with rotating GM seat, lots of improvisation, non-linear narration, and other niceties.

INTENT

In fact, Core games build a bridge between the two gamefeels of "reality" on  one hand and "marvelous/psychedelic" on the other. Using the liberty of fantasy to pin a few things down, SSS specifically wants to bring you on a  journey from starry eyed space troopers to politically and metaphysically aware moral agents. The game offers you space tourism and pulp adventures, but tropes of speculative fiction and narrative reincorporation (and a few nudges from the game text) will hopefully get you to tackle more ambiguous questions as you grow in responsibility.

CREATIVE OPTIONS

Being part of the Core nebula of worlds and games, SSS is fully compatible with all of them. Only if you change XP gains and degrade the emotional safety of players will you change the spirit of this game.

You will find at the end of these rules conversion tables for 2D6+stat, D20 and D100 TTRPG systems.

YOU'LL NEED

2 to 6 players hyped by the game's proposition to tell space spies adventures.

Several 2 hours episodes composed of 1 Briefing, 3 Acts around 1/2 an hour each,

A pause every hour or so and a chill after-care.

The present rules, writing material, dice and a french deck of cards.


cover : Alan Chinchar

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorDeReel
GenreAdventure
TagsExploration, Fantasy, GM-Less, Sci-fi, storygame, Tabletop role-playing game

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Super Space Shifters.pdf 580 kB

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