A downloadable fortune story-teller

Buy Now$4.04 USD or more

Of course this has already been done. Please tell me if you know about a previous and similar experiment.

Nothing much to say: cootie catcher provides a simple oracle for resolution, and a theme, really nothing special. You could give it any sort of spin, but the game doesn't need it, beautiful in its simplicity. :p

I have a printed model, and from that you can craft new ones, pasting from your favourite oracles. I used WarriorMonk's Resourcefull Deck for its fitting triangle shapes and Levi Kornelsen's Stakes for their barnum broadness.
You can also paste sand, felt, moss or adhesive to link the 4 options to textures, an idea taken from Vapordruid's Mimir.

Based on a traditional game.



Also found this paper fortune teller: https://tallywinkle.itch.io/paper-divination



More accessibility (finance, language, disability, etc.) on my home page.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorDeReel
Tagsdiceless, Fantasy, GM-Less, Minimalist, party-game, Solo RPG, storygame, Tabletop role-playing game, Two Player
Average sessionAbout a half-hour
LanguagesEnglish

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egg catcher.pdf 60 kB

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Comments

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You should check out A Mimir by Vapordruid, she made it for the previous edition of the jam. It's a textured cootie catcher game about being a cat. 

This looks amazing! I'm going to try it out! 

Thank you! as always with light games, you need to create most of the content.

You’re right, Vapordruid did something beautiful. It gave me an idea: if I can get a piece of felt or some such material, that would be nice (and soft).

Have a good day!

J'aime beaucoup le principe !

(2 edits) (+1)

L’idée part de là : https://itch.io/jam/scissors-and-glue-ttrpg-jam-2

J’ai d’abord pensé à un flexagone, mais c’est très compliqué à faire ! ;)

(1 edit)

Hey !

I saw this game last week while browsing the hermit club:
FOLDS SRD by Fleet Detrik (itch.io)

It's very cool to see the differences between your two systems, from the same simple idea :D
I think your is more elegant in it's design, the other one looks like a d8 oracle with extra steps.

(1 edit) (+1)

Hello, Thank you for finding FOLDS! And for the nice comparison :D And for looking at the game in the first place!

The next step would be to write variations for different “playbooks / setting elements” around these emotional “moves” (as in Apocalypse World / Dream Askew). But as for now the proof of concept is probably enough.