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Aunter x Aunter
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Devlog
Oh dear ! I shall be late
February 26, 2024
by
DeReel
1
As the White Rabbit said to Alice: I shall be late. But not that much. I still develop more mechanics than anticipated, and try to keep the growth to a minimum. Meanwhile I gather narrative material (...
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Obstacles scenes gameplay
January 04, 2024
by
DeReel
1
Hi, Quick update: The game is shaping up. I’m still behind my intended agenda (edit: wait no, I first said I would begin redaction in the coming spring. Diane, a note for later: I’m getting better...
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Core gameplay
December 10, 2023
by
DeReel
1
I wrote a new presentation of the game. It’s wordy but I love it, as it explicits the intent. The mechanics coming after that are few and naked, I didn’t want to push them under harsh spotlights w...
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The engine is shaped
November 30, 2023
by
DeReel
1
After long months envisioning what I wanted to do, setting priorities, and dreaming scenes, I finally made technical choices, cutting the draft down to 12 pages of scribblings and diagrams. I begin ru...
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New rules version soon
November 06, 2023
by
DeReel
1
Hi, keeping you posted about Aunter: it’s coming nicely, I’m in the phase that I call kneading the dough, with an alternance of adding a touch to the feel (that would be “butter”, in the cake...
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game mechanics herding
August 23, 2023
by
DeReel
Hi, I see a lot of new people getting the game through Lucky Newt’s Anime bundle. Having changed house, I’m getting my head out of the boxes to see the trail ahead. With a dozen little games I mad...
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modular development
March 08, 2023
by
DeReel
1
The first version was a formalization of the steps leading to Trials and the role of Adversity. In the meantime, I made various frameworks for Trials, with such minigames as Don’t flail against the...
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